Battletech: Interstellar Operations
Martial your forces and prepare to conquer the Inner Sphere! Interstellar Operations is the long-awaited final rules installment to the series begun with Total Warfare and carried through the award-winning Tactical Operations and Strategic Operations. The former focuses on a whole new level of excitement directly on your gaming table while the later focuses on moving from a single scenario to a multi-part campaigns and how to take an entire solar system. Interstellar Operations zooms up to the final level, allowing players to assume the roles of House Lord or Clan Khans and dominate the galaxy.
Interstellar Operations contains complete rules for generation and running any type or size of force. Additionally, a comprehensive rules set governs running an entire faction's military as a player tries to conquer numerous solar systems, including rules for how to stage through any of the various scales represented through the core line of rulebooks. Finally, perhaps one of the most anticipated portions of the book, the Alternate Eras section introduces a huge swath of rules for playing across the thousand years of BattleTech history, including weapons and equipment mostly unique to a given era, such as complete rules for building and playing with LAMs.