Unknown Armies Book Two Run
Unknown Armies is an occult game about broken people conspiring to fix the world. It’s about humanity, and how those among us who are the most obsessed have the power to alter reality until it aligns with their fevered desires. It’s about getting what you want despite others trying to keep it from you.
Book One: Play—The book for players:
• All of the rules for resolving actions
• The central shock gauge mechanic
• Obsession and identity
• Avoiding fights and then dealing with them when you end up being dragged into them anyway
• The magick of adepts and avatars
Book Two: Run—The book for the Game Moderator.
• Presenting the players and their characters with obstacles to their fevered dreams of changing the world
• Procedures for overseeing character creation and setting collaboration in the first session of play
• Plenty of background on the world of the occult underground
Book Three: Reveal—The book of the weird.
• Fuel for the Game Moderator: packed with ideas, hooks, tidbits, scraps, lies, truths, and horrors
• What's heresy and what's just hearsay?
• Freaky Game Moderator characters, locations, creatures, and events
• Even more magick