In Forbidden Desert, your party has crashed and needs to reassemble parts of its airship in order to escape. In this game, the tiles themselves shift each turn. You can’t predict which direction the sand storm will blow. The desert has three ways to kill you: thirst, being buried by the sand, or being swept away. Cruel, cruel desert. It makes it much more difficult to win—and who doesn’t love a good challenge?
Because there are so many ways to lose, your party needs to frequently change strategy. This really helps make sure all players are involved in decision-making. Do I dig under a tile to see if there’s a piece we need, or do I clear out a nearby tile before a teammate is buried? What was the clear answer the previous turn may no longer be an option.